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3D ARTIST & MULTIMEDIA ENGINEER
BUBBLEGUM MAN
Responsible for motion capture data parsing, particle and RBD simulation, shading and lighting.
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This exercise was divided in two parts. The first one consisted on parsing data collected from Motion Capture using Python. After the data was organized, for the second part we needed to import and read the data inside Houdini and create some sort of effect with it.
Breakdown
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